BodyPart

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Represents a particular transformation the player can undergo.

Public Static Methods

static BodyPart getBodyPart(string bodyPartName)

Gets body part object from body part name (string). Returns null if no body part with that name can be found.

Public Methods

int getTransformationSeverity()

How transformed is this body part?

  • 0=human
  • 1=hideable non-human
  • 2=unhideable non-human

void setTransformationSeverity(int severity)

Set how transformed this body part is.

  • 0=human
  • 1=hideable non-human
  • 2=unhideable non-human

Species getSpeciesType()

Gets the species the body part is set as.

void setSpeciesType(Species species)

Sets what species the body part is.