BodyPart
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Represents a particular transformation the player can undergo.
Public Static Methods
static BodyPart getBodyPart(string bodyPartName)
Gets body part object from body part name (string). Returns null if no body part with that name can be found.
Public Methods
int getTransformationSeverity()
How transformed is this body part?
- 0=human
- 1=hideable non-human
- 2=unhideable non-human
void setTransformationSeverity(int severity)
Set how transformed this body part is.
- 0=human
- 1=hideable non-human
- 2=unhideable non-human
Species getSpeciesType()
Gets the species the body part is set as.
void setSpeciesType(Species species)
Sets what species the body part is.