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- Entity JSON supports a variety of parameters to create custom objects. JSON definitions can specify each as programmabl (All [[Entity Mod JSON Format|Entity JSON]] parameters are also supported!)840 bytes (123 words) - 02:10, 30 December 2017
- "type": "ENTITY", "type": "ENTITY",2 KB (257 words) - 05:14, 18 July 2023
- ...reating an entity, as clothing is a special type of entity with a few more parameters. * First, try [[Creating an Entity Mod|creating an entity mod]] to learn the essentials.907 bytes (135 words) - 04:12, 30 December 2017
- === boolean addItem([[Entity]] entity, int roomID) === Attempt adding entity to roomID.2 KB (345 words) - 04:47, 6 March 2018
- Entity JSON supports a variety of parameters to create custom objects. A "'''type'''" of "ENTITY" should be used when creating an entity mod.5 KB (794 words) - 05:54, 19 March 2024
- ...be specified by defining them with JSON. Inside the JSON, we set [[Entity Parameters]]. For the simplest case, only two need to be set: the '''name''' of the o ...e '''type''', which signifies to the mod processing system that this is an Entity.2 KB (302 words) - 04:34, 21 December 2017
- '''Monster Advanced''' is a special type of entity which combines the power of LUA driven entities with the existing Monster M Monster Advanced JSON supports a variety of parameters to create custom monsters. JSON definitions can specify each as programmab5 KB (761 words) - 00:06, 29 December 2018
- ...a 'string' because that is the return type of '''description()'''. Other parameters might be '''programBoolean''', '''programVoid''', etc. See the reference d "type": "ENTITY",3 KB (523 words) - 02:11, 14 July 2023
- Species JSON supports a variety of parameters to create custom transformations. A "type" of "SPECIES" should be used when creating an entity mod. Here are the [[TF Type]] that exist natively.6 KB (922 words) - 02:33, 3 August 2023