Clothing JSON Mod Format
Entity JSON supports a variety of parameters to create custom objects. JSON definitions can specify each as programmable (LUA) or literal values.
(All Entity JSON parameters are also supported!)
Note that clothing uses a type of 'CLOTHING' instead of 'ENTITY'
If true, this item can be lost in situations where masculine clothes are lost (currently only the thief scene).
If true, this item can conceal a transformation in the slot it is in (true for most clothing items).
Which slot the clothes exists in.
This should almost certainly be a literal string -- changing this value during run-time will lead to unknown results.