Difference between revisions of "Getting Started Modding"
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== How To's == | == How To's == | ||
How to make... | How to make... | ||
− | * [[Creating a Monster Mod| | + | * Monsters |
+ | ** [[Creating a Monster Mod|Basic]] (includes simple editor, no code required!) | ||
+ | ** [[Creating a MonsterAdvanced Mod|Advanced]] (LUA code supported) | ||
* [[Creating an Entity Mod|Entities]] | * [[Creating an Entity Mod|Entities]] | ||
* [[Creating a Clothing Mod|Clothes]] | * [[Creating a Clothing Mod|Clothes]] | ||
* [[Creating a Transformation Mod|Transformations]] | * [[Creating a Transformation Mod|Transformations]] | ||
* [[Creating a Map Mod|Maps]] | * [[Creating a Map Mod|Maps]] |
Latest revision as of 23:14, 28 December 2018
Want to make a mod for The Underworld? Great!
Tips on Learning
The best way to learn is to start gradually, making more complex mods as you go:
- It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided).
- Afterwards, clothes and entities (items) introduce custom LUA scripting.
- Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations!
- Maps can be very simple or very complex depending on what kind of map you want to make.
Ask questions in the Discord #modding chat!
How To's
How to make...