Difference between revisions of "Getting Started Modding"
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− | . | + | Want to make a mod for The Underworld? Great! |
+ | |||
+ | == Tips on Learning == | ||
+ | The best way to learn is to start gradually, making more complex mods as you go: | ||
+ | * It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided). | ||
+ | * Afterwards, clothes and entities (items) introduce custom LUA scripting. | ||
+ | * Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations! | ||
+ | * Maps can be very simple or very complex depending on what kind of map you want to make. | ||
+ | Ask questions in the Discord #modding chat! | ||
+ | |||
+ | == How To's == | ||
+ | How to make... | ||
+ | * [[Creating a Monster Mod|Monsters]] | ||
+ | * [[Creating an Entity Mod|Entities]] | ||
+ | * [[Creating a Clothing Mod|Clothes]] | ||
+ | * [[Creating a Transformation Mod|Transformations]] | ||
+ | * [[Creating a Map Mod|Maps]] |
Revision as of 03:41, 16 November 2018
Want to make a mod for The Underworld? Great!
Tips on Learning
The best way to learn is to start gradually, making more complex mods as you go:
- It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided).
- Afterwards, clothes and entities (items) introduce custom LUA scripting.
- Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations!
- Maps can be very simple or very complex depending on what kind of map you want to make.
Ask questions in the Discord #modding chat!
How To's
How to make...