Difference between revisions of "Creating a Monster Mod"
(Tag: Visual edit) |
(Update creating monster mods step to indicate how to share mods in the modding portal) (Tag: Visual edit) |
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# Go north to try fighting your new monster! | # Go north to try fighting your new monster! | ||
# Repeat as needed to tune the monster | # Repeat as needed to tune the monster | ||
− | # | + | # Upload your mod to the database to share your monster (visit the main modding page, scroll to bottom, and click "Upload new mod to mod portal") |
## When sharing mods, please keep in mind the [[SkyCorp Global:Community Content Policy|community content policy]] -- in particular, that any characters depicted must be age 18 or older. | ## When sharing mods, please keep in mind the [[SkyCorp Global:Community Content Policy|community content policy]] -- in particular, that any characters depicted must be age 18 or older. |
Revision as of 23:44, 7 June 2023
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:
- Use SCLab to set monster parameters & text.
- Optionally, you can use Text Variables to refer to the player
- The final step will allow you to export the monster to Monster Code
- Use the Debug Monster Control Panel to input the Monster Code into the game
- Go north to try fighting your new monster!
- Repeat as needed to tune the monster
- Upload your mod to the database to share your monster (visit the main modding page, scroll to bottom, and click "Upload new mod to mod portal")
- When sharing mods, please keep in mind the community content policy -- in particular, that any characters depicted must be age 18 or older.