Difference between revisions of "Clothing"
(Created page with "In versions before r25, clothing is treated as just an Entity. In versions 25 and after, Clothing items have additional parameters. == Public Methods == Note that a Cloth...") |
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− | In versions before r25, clothing is treated as just an Entity. In versions | + | Version notes: |
+ | * In versions before r25, clothing is treated as just an [[Entity]] and has none of the special functions below. | ||
+ | * In versions r25 and after, Clothing items have additional parameters. | ||
== Public Methods == | == Public Methods == | ||
− | Note that a Clothing object supports all non-static methods that Entity supports! | + | Note that a Clothing object supports all non-static methods that [[Entity]] supports! |
=== boolean isVulnerableToMasculineTheft() === | === boolean isVulnerableToMasculineTheft() === |
Revision as of 00:03, 10 February 2018
Version notes:
- In versions before r25, clothing is treated as just an Entity and has none of the special functions below.
- In versions r25 and after, Clothing items have additional parameters.
Contents
Public Methods
Note that a Clothing object supports all non-static methods that Entity supports!
boolean isVulnerableToMasculineTheft()
If true, this item can be lost in situations where masculine clothes are lost.
boolean isConcealableClothing()
If true, this item can conceal a TF in the slot it is in (this is most clothing items).
void soakWithCum()
Make this clothing cum-soaked. Currently just a description, but in future may have additional effects (exposure, lust, etc)
string getSlot()
String name of slot this clothing occupies.