Difference between revisions of "Clothing"

From SkyCorp Global
(Created page with "In versions before r25, clothing is treated as just an Entity. In versions 25 and after, Clothing items have additional parameters. == Public Methods == Note that a Cloth...")
 
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In versions before r25, clothing is treated as just an Entity.  In versions 25 and after, Clothing items have additional parameters.   
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Version notes:
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* In versions before r25, clothing is treated as just an [[Entity]] and has none of the special functions below.   
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* In versions r25 and after, Clothing items have additional parameters.   
  
 
== Public Methods ==
 
== Public Methods ==
  
Note that a Clothing object supports all non-static methods that Entity supports!
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Note that a Clothing object supports all non-static methods that [[Entity]] supports!
  
 
=== boolean isVulnerableToMasculineTheft() ===
 
=== boolean isVulnerableToMasculineTheft() ===

Revision as of 00:03, 10 February 2018

Version notes:

  • In versions before r25, clothing is treated as just an Entity and has none of the special functions below.
  • In versions r25 and after, Clothing items have additional parameters.

Public Methods

Note that a Clothing object supports all non-static methods that Entity supports!

boolean isVulnerableToMasculineTheft()

If true, this item can be lost in situations where masculine clothes are lost.

boolean isConcealableClothing()

If true, this item can conceal a TF in the slot it is in (this is most clothing items).

void soakWithCum()

Make this clothing cum-soaked. Currently just a description, but in future may have additional effects (exposure, lust, etc)

string getSlot()

String name of slot this clothing occupies.