Entity Mod JSON Format
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Entity JSON supports a variety of parameters to create custom objects. JSON definitions can specify each as programmable (LUA) or literal values.
| Return Type | Parameter |
|---|---|
| string | name
Title of the item. |
| string | description
Description of the item when looked at. |
| boolean | playerOnEnterRoom
Can be used to present some special text when player enters a room when this object is inside it. Normally true. If false, will prevent mapscene from doing further room processing (be sure to use a continue) |
| boolean | playerAttemptLeaveRoom
Can be used to prevent |
| boolean | isExaminable |
| boolean | isUseable |
| boolean | doUse |
| boolean | isPickupable |
| boolean | playerAttemptPickupCheck |
| boolean | isDropable |
| boolean | playerAttemptDropCheck |
| void | inInventoryTick |
| void | inWorldTick |
| void | notifyPlayerEnterRoom |
| void | notifyPlayerEnterRoomPreScene |
| void | notifyPlayerLeftRoom |