Entity Mod JSON Format
Entity JSON supports a variety of parameters to create custom objects.
Fixed fields
A "type" of "ENTITY" should be used when creating an entity mod.
An optional "id" parameter can be used to refer to this type of entity (for instance in Entity.generate() to programmatically create additional entities). Be careful not to use the same id as another mod -- if you use the same mod name as your mod wiki page, you can be assured of no conflicts.
Dynamic fields
JSON definitions can specify each as programmable (LUA) or literal values.
Return Type | Parameter |
---|---|
string | name
Title of the item. |
string | description
Description of the item when looked at. |
boolean | playerOnEnterRoom
Can be used to present some special text when player enters a room when this object is inside it. Normally true. If false, will prevent mapscene from doing further room processing (be sure to use a continue scene) |
boolean | playerAttemptLeaveRoom
Can be used to prevent player from leaving room when in same room as entity. Normally true. If false, will prevent mapscene from doing further room processing (be sure to use a continue scene) |
boolean | isExaminable
Allow player to examine object? (This is the page description is displayed on. Otherwise will be invisible to player). |
boolean | isUseable
Display the 'use' button on the examine item page? |
boolean | doUse
Action to do on using entity. Usually should return true -- this will cause a continue scene after the text. For a manual continue or a different scene change, return false. |
boolean | isPickupable
Should a pick-up item be displayed on item page if item is in the world? |
boolean | playerAttemptPickupCheck
Player has opted to pick up the item (may output descriptive message to screen) Returns if successful in pickup attempt. |
boolean | isDropable
Should a drop item be displayed on item page if item is in inventory? |
boolean | playerAttemptDropCheck
Player has opted to drop the item. Return if successful in drop attempt. |
void | inInventoryTick
Called each turn the item exists in the player's inventory. |
void | inWorldTick
Called each turn the item exists on the map somewhere (may not be called if player is on a different map). |
void | (TODO) notifyPlayerEnterRoom |
void | (TODO) notifyPlayerEnterRoomPreScene |
void | (TODO) notifyPlayerLeftRoom |