Entity Mod JSON Format
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Entity JSON supports a variety of parameters to create custom objects. JSON definitions can specify each as programmable (LUA) or literal values.
Return Type | Parameter |
---|---|
string | name
Title of the item. |
string | description
Description of the item when looked at. |
boolean | playerOnEnterRoom
Can be used to present some special text when player enters a room when this object is inside it. Normally true. If false, will prevent mapscene from doing further room processing (be sure to use a continue) |
boolean | playerAttemptLeaveRoom
Can be used to prevent |
boolean | isExaminable |
boolean | isUseable |
boolean | doUse |
boolean | isPickupable |
boolean | playerAttemptPickupCheck |
boolean | isDropable |
boolean | playerAttemptDropCheck |
void | inInventoryTick |
void | inWorldTick |
void | notifyPlayerEnterRoom |
void | notifyPlayerEnterRoomPreScene |
void | notifyPlayerLeftRoom |