Modding:Text Variables
This page lists variables that will be substituted in provided text.
For example "I hear your name is [[NAME]]", will be translated to "I hear your name is Mark" (assuming the player's name is Mark)
Text substitution variables
These variables evaluate to text strings.
| Variable | Description | Sample Output |
|---|---|---|
| [[DICK DESCRIPTION]] | ||
| [[VAGINA DESCRIPTION]] | ||
| [[BELLY DESCRIPTION]] | ||
| [[NAME]] | ||
| [[SHIRT DESCRIPTION]] | Shirt description (or any clothing in torso slot) | |
| [[SHIRT DESCRIPTION RAW]] | Shirt description (or any clothing in torso slot) -- ONLY describe shirt | |
| [[PANTS DESCRIPTION]] | Pants description (or any clothing in legs slot) | |
| [[LEGS DESCRIPTION]] | Specifically does not mention clothing. OK for use with sluggirls | |
| [[HANDS DESCRIPTION]] | Specifically does not mention clothing. | |
| [[FEET DESCRIPTION]] | Specifically does not mention clothing. | |
| [[EARS DESCRIPTION]] | Specifically does not mention clothing. | |
| [[ARMS DESCRIPTION]] | Specifically does not mention clothing. | |
| [[TAIL DESCRIPTION]] | Specifically does not mention clothing. | |
| [[WINGS DESCRIPTION]] | Specifically does not mention clothing. | |
| [[UDDER DESCRIPTION]] | Specifically does not mention clothing. | |
| [[NOSE DESCRIPTION]] | Specifically does not mention clothing. | |
| [[MOUTH DESCRIPTION]] | Specifically does not mention clothing. | |
| [[TEETH DESCRIPTION]] | Specifically does not mention clothing. | |
| [[EYES DESCRIPTION]] | Specifically does not mention clothing. Introduced in r30. | |
| [[NIPPLES DESCRIPTION]] | Breast nipples description. Will be considered teats if the player is wielding an udder | |
| [[BUTT DESCRIPTION]] | Butt description (or any clothing in torso slot) | |
| [[NAKED BUTT DESCRIPTION]] | Butt description, not including clothing. Introduced in r31. | |
| [[EXPOSED BODY PART DESCRIPTION]] | An obviously TF'ed body part. Note, this will change ALL text to look at that one specific body part. So use the variants if you want randomness | |
| [[EXPOSED BODY PART 2 DESCRIPTION]] | An obviously TF'ed body part. Note, this will change ALL text to look at that one specific body part. So use the variants if you want randomness | |
| [[EXPOSED BODY PART 3 DESCRIPTION]] | An obviously TF'ed body part. Note, this will change ALL text to look at that one specific body part. So use the variants if you want randomness | |
| [[BREAST DESCRIPTION]] | ||
| [[MOVE]] | The type of player movement based on the map room -- currently limited to either 'walk' or 'swim' but will eventually include species specific movement types. Introduced in r31. | |
| [[SPECIES]] | The name of the species that the player is mostly, with heavier weighting toward transformation severity / unhideable TFs. |
Boolean evaluation
These variables evaluate to either 'true' or 'false'.
| Variable | Description |
|---|---|
| [[WEARING xxx]] | True if the player is wearing an item of clothing in the relevant clothing slot. |
| [[IS xxx yyy]] | True if the player's body part xxx is TF Type yyy. |
| [[VAGINA]] | True if player has a vagina |
| [[PENIS]] | True if player has a penis |
| [[BREASTS]] | True if player has at least A breasts |
| [[SLUGGIRLLEGS]] | True if player has slug girl legs |
| [[HAS ARMS]] | True if player has arms (not slug girl) |
| [[HAS TAIL]] | True if player has a tail |
| [[USELESS HANDS]] | True if player has hands, but they are useless (ie, cow hooves) |
| [[HIGH ACCEPTANCE]] | True if player has acceptance >= 70 |
| [[MEDIUM ACCEPTANCE]] | True if player has acceptance >= 40 |
| [[EXPOSED]] | True if player has exposure >= 100 |
| [[LACTATING]] | True if player is lactating |
| [[HAS UDDER]] | True if player has any udder |
| [[CAT]] | True if player is (fully) catgirl |
| [[HEAT]] | True if player is currently in heat |
| [[MULTIBREAST]] | True if player has more than one row of breasts |
Conditional Text
You can use an if statement to show text based on a condition. For example:
[[IF [[HAS ARMS]]]]"Check out these arms," you say.[[ENDIF]] will only display if the player has arms.
You can also use Else to do something else if the condition evaluates to false:
[[IF [[HAS ARMS]]]]"Check out these arms,"[[ELSE]]"I wish I had arms,"[[ENDIF]] you say.
Finally, you can also use Else If:
You are feeling [[IF [[HIGH ACCEPTANCE]]]]excited[[ELSE IF [[MEDIUM ACCEPTANCE]]]]cautious[[ELSE]]mortified[[ENDIF]] by your new form.