Creating a Map Mod
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Maps in The Underworld describe the rooms the player can explore. A room is considered to be each node the player visits on the map. It can be an actual indoor room, outdoor area, or anywhere the player can go to.
Map Modding was introduced for build r26.
Recommended Steps
- First, try creating an entity mod to learn the essentials.
- Then, refer to Map Mod JSON Format.
- Check out the Sample Map Mod for a simple example.
- Check out the Sample Advanced Map Mod for a more robust example with respawn logic.
Trizbort Editor
Maps are edited in a tool called Trizbort. It is a free, open source utility that allows you to create and edit maps in a nice WYSIWYG interface.
You can download the latest version of Trizbort here. It is only available for Windows platforms, but emulates nicely in Wine for Mac & Linux.
Trizbort Primer
- Using Trizbort, you can create a new map
- From there, press R to create your desired rooms
- You can drag them around into position
- Double clicking on a room will allow you to view its properties, including renaming it
- You can link rooms to each other by:
- Clicking in the blank space on the map to ensure nothing is selected
- Then hover over the first room
- Begin dragging on the exit point from the first room
- Then drag to the entrance point of the desired room
- Note that only the North, West, East, and South entrance/exit points are currently supported.
- Save the file as a Trizbort file
- Convert the Trizbort file to Base 64 format using Notepad++ or another utility (same technique as you would use for converting compiled lua in the Entity tutorial series), and use this base 64 string as 'map' parameter in your map json.
Supported Room Settings
The Underworld only supports a limited number of Trizbort's settings:
- Name - Will be displayed as the name of the room.
- Description - Will be displayed as the description of the room.
- Dark - If set, will be considered a public space.
- Objects - A list of entity names that should be spawned in this room when the player arrives. One per line. Both built-in entities and custom entities are supported.