Creating a Monster Mod: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | ||
# Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text. | # Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text. | ||
## Optionally, you can use [[Text Variables]] to refer to the player | |||
## The final step will allow you to export the monster to [[Monster Code]] | |||
# Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game | # Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game | ||
# Go north to try fighting your new monster! | # Go north to try fighting your new monster! | ||
# Repeat as needed to tune the monster | # Repeat as needed to tune the monster | ||
# Create a wiki article to share your monster with other players | # Create a wiki article to share your monster with other players |
Revision as of 04:03, 9 May 2016
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:
- Use SCLab to set monster parameters & text.
- Optionally, you can use Text Variables to refer to the player
- The final step will allow you to export the monster to Monster Code
- Use the Debug Monster Control Panel to input the Monster Code into the game
- Go north to try fighting your new monster!
- Repeat as needed to tune the monster
- Create a wiki article to share your monster with other players