What's New in LUA Modding: Difference between revisions
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== Inputting LUA == | == Inputting LUA == | ||
You no longer need to manually compile LUA into bytecode and then base64 it! Now you simply escape the lua source code and drop it in. | You no longer need to manually compile LUA into bytecode and then base64 it! Now you simply [https://www.freeformatter.com/json-escape.html escape] the lua source code and drop it in. | ||
Note the field changed from 'luac' (compiled lua) to just 'lua' | Note the field changed from 'luac' (compiled lua) to just 'lua' | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
And now mod json: | And now mod json in new engine: | ||
<syntaxhighlight lang="json" highlight="11"> | <syntaxhighlight lang="json" highlight="11"> |
Revision as of 05:09, 18 July 2023
Inputting LUA
You no longer need to manually compile LUA into bytecode and then base64 it! Now you simply escape the lua source code and drop it in.
Note the field changed from 'luac' (compiled lua) to just 'lua'
Example
Previously mod json in AS3:
{
"type": "ENTITY",
"name":
{
"literalString" : "Shinier Gem"
},
"description":
{
"programString": true
},
"luac": "G0x1YVEAAQQEBAgAEAAAAEBzaGluaWVyR2VtLmx1YQAAAAAAAAAAAAAAAgIDAAAAJAAAAAcAAAAeAIAAAQAAAAQMAAAAZGVzY3JpcHRpb24AAQAAAAAAAAAFAAAADQAAAAAAAAIDAAAAAQAAAB4AAAEeAIAAAQAAAAQyAAAAVGhlIGdlbSBzaGluZXMgcHJvZ3JhbWF0aWNhbGx5IGFzIHlvdSBsb29rIGF0IGl0LgAAAAAAAwAAAAgAAAALAAAADQAAAAEAAAAQAAAAZGVzY3JpcHRpdmVUZXh0AAEAAAACAAAAAAAAAAMAAAANAAAABQAAAA0AAAAAAAAAAAAAAA=="
}
And now mod json in new engine:
{
"type": "ENTITY",
"name":
{
"literalString" : "Shinier Gem"
},
"description":
{
"programString": true
},
"lua": "-- Description is called when an object's description is shown to the\r\n-- player or otherwise requested. The object should return a string\r\n-- containing the description.\r\n\r\nfunction description()\r\n\r\n -- Create a descriptive string\r\n local descriptiveText = \"The gem shines programatically as you look at it.\";\r\n\r\n -- Return it\r\n return descriptiveText;\r\n\r\nend"
}