Creating a Monster Mod: Difference between revisions
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(Created page with "As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:") |
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As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | ||
# Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text. The final step will allow you to export the monster to [[Monster Code]] | |||
# Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game | |||
# Go north to try fighting your new monster! | |||
# Repeat as needed to tune the monster | |||
# Create a wiki article to share your monster with other players |
Revision as of 03:19, 9 May 2016
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:
- Use SCLab to set monster parameters & text. The final step will allow you to export the monster to Monster Code
- Use the Debug Monster Control Panel to input the Monster Code into the game
- Go north to try fighting your new monster!
- Repeat as needed to tune the monster
- Create a wiki article to share your monster with other players