Creating an Entity Mod: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 17: | Line 17: | ||
* [[Entity Tutorial 1: Creating a Simple Prop]] | * [[Entity Tutorial 1: Creating a Simple Prop]] | ||
* [[Entity Tutorial 2: Simple Script]] | * [[Entity Tutorial 2: Simple Script]] | ||
** [[Entity Tutorial Appendix A: Setup, Compile, and Run Video Demonstration|Video demonstration]] of setup & compile steps on Windows | |||
* [[Entity Tutorial 3: Random Script]] | * [[Entity Tutorial 3: Random Script]] | ||
* [[Entity Tutorial 4: Usable Object|Entity Tutorial 4]] demonstrating a Usable Object & Modifying the Player | * [[Entity Tutorial 4: Usable Object|Entity Tutorial 4]] demonstrating a Usable Object & Modifying the Player |
Revision as of 02:04, 4 February 2018
Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.
These tutorials will help introduce you to writing LUA-enabled mods.
Recommended prerequisites
- Try making a quick Monster Mod to learn more about text parsing.
- Basic understanding of JSON syntax.
- Some basic knowledge on LUA scripting will be necessary:
- If you're already familiar with other programming languages:
- If you're new to coding:
- TODO - Find good reference and put it here
Tutorials
- Entity Tutorial 0: Tools Setup
- Entity Tutorial 1: Creating a Simple Prop
- Entity Tutorial 2: Simple Script
- Video demonstration of setup & compile steps on Windows
- Entity Tutorial 3: Random Script
- Entity Tutorial 4 demonstrating a Usable Object & Modifying the Player
- GPS Sample demonstrating the 'this' keyword & location
Reference
- LUA Implementation Limitations & Notes
- Entity Mod JSON Format
- LUA Utility Functions
- Debugging Hints
- LUA Class Reference
Help
If you get stuck, don't give up! Ask questions on discord.