Player: Difference between revisions
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Drops ALL items in the player's inventory into the target map room ID | Drops ALL items in the player's inventory into the target map room ID | ||
=== boolean isInInventoryString( | === boolean isInInventoryString(string entityName) === | ||
Is the target object in player inventory currently? | Is the target object in player inventory currently? | ||
Revision as of 05:57, 16 January 2018
Static Methods
static Player getInstance()
Get the instance of the Player class.
Public Methods
string getDickSizeString()
Get string representation of player's dick size
void tfDickLarger()
Increase the size of player's dick. This outputs text to screen.
number getHeight()
Player's height, in inches
number getDickSize()
Player's dick size, in inches. 0 = no dick
void deleteItem(Entity entityToDelete)
Deletes a held item.
string getName()
Gets player's name.
boolean isInInventory(Entity entityToCheck)
Is entityToCheck in player's inventory currently?
number getVaginaSize()
In inches. 0 = no vagina
string getVaginaSizeString()
A string representation of the player's vagina, ie: "large slit"
If no vagina (size 0), returns ""
Sizes 7+ are monstrous vaginas -- can check this via getMonsterVagina()
number getWeight()
Returns weight where 0 thin-100 obese.
Will get the larger of either players 'overweight' value (fat) or their pregnancy weight value
string getWeightString()
ie, "lean", "heavy", "obese", etc
This ONLY refers to fat.
int getBreastRows()
Number of rows. 1 is normal for male and female
int getBreastSize()
0 = none, 1 = AA, 2 = A, 3= B, 4=C, 5=D, ...
string getBreastSizeString
String representation of player's breast size, ie "large D-cup hooters"
No breasts will return ""
void tfBreastsLarger(boolean silent)
Increases size of breasts.
silent: If true, does not output TF text to screen.
void tfBreastsSmaller()
Decreases size of breasts. Outputs TF text to screen.
void tfDickLarger()
Increases size of dick (max size via this function is 13). Outputs TF text to screen. Player's lust increases by 20.
void tfDickSmaller()
Decreases size of dick (down to no dick). Outputs TF text to screen.
void setDickSize (int dickSize)
Sets dick size (in inches), with no text output to screen
Location getLocation()
Returns players current location
boolean pickupItem(Entity entityToPickUp)
This is the main function to call to try adding an item to the player's inventory.
Attempts adding a particular item to the player's inventory. Will fail if inventory is full or there is already a clothing item in the particular slot. A message will be shown to the player describing the success or failure
Returns if item was picked up
void forcePickupItemSilent(Entity entityToPickUp)
Forces an item into inventory -- ignores inventory size limit, pickup restrictions, etc.
void pickupItemOrDropToGround(Entity entityToPickup)
Attempts to add item to player inventory. If it can't be added, then the item drops to ground at player's feet
int getCurrentInventorySize()
How many items player is carrying -- does NOT include clothing/worn items.
void dropAllInventoryToMapRoom(string mapName, int mapRoomID)
Drops ALL items in the player's inventory into the target map room ID
boolean isInInventoryString(string entityName)
Is the target object in player inventory currently?
Entity getInventoryItemByString(string entityName)
Return the named item (or null, if item name is not in inventory)
void deleteInventoryString(string entityName)
Delete by item's title in inventory
boolean dropItem(Entity entityToDrop)
This is the main function to call to try dropping an item out of the player's inventory.
Will fail if item is nonexistent, or item's check function fails (ie: cursed).
A message will be shown to the player describing the success or failure
boolean dropItemForceSilent(Entity entityToDrop)
Will silently drop the target item to ground -- regardless of cursed status.
void causeDamage(int damageAmount)
Cause damage to player of damageAmount
int getPlayerAttackDamagePhysical()
How much damage the player causes to monsters. You probably don't need to access this -- usually let existing monster mod system handle combat.
int getPlayerAttackDamageLust()
How much damage the player causes to monsters. You probably don't need to access this -- usually let existing monster mod system handle combat.
int getAcceptance()
Returns player's current acceptance level
void setAcceptance(int newAcceptanceLevel)
Sets player's acceptance level to something new.
void incAcceptance(int amount)
Increases player's acceptance by amount
void decAcceptance(int amount)
Decreases player's acceptance by amount
boolean isCovered(string clothingSlot)
Checks to see if the target clothing slot is covered with an article of clothing that will conceal TFs
Some clothing does NOT conceal TFs (like Lizland bindings)
int getExposure()
How exposed is player?
- < 30 totally safe
- 30 ~ 100 suspicious, will catch looks but is still (currently) safe in public overworld areas
- > 100 guaranteed exposure
boolean getTotallyHuman()
Is player 100% human?
void setTotallyHuman()
Become human - no text output to screen
void setToStartingCharacteristics()
Silently reset player to their starting characteristics, including human and body type
void setMaleSilent()
Player silently becomes male
boolean tfMakeVagina()
Attempts TF. Returns true if player is given a vagina, otherwise player already has one
boolean tfVaginaSmaller()
Attempts TF. Returns true if player's vagina size decreases, otherwise already has no vagina.
boolean tfVaginaLarger()
Attempts TF. Returns true if player's vagina size increases, otherwise already has max size vagina.
void setVaginaSize(int vaginaSize)
Silently set vagina to target size
boolean getMonsterVagina()
Does player have a monstrously sized vagina? (With a monster vagina, players can't climax without receiving monster-sized dick)
void resetLust()
Reset lust, display message
void resetLustSilent()
Reset lust, don't display message
void resetLustButNotMilk()
Reset lust, display message
int getLust()
Returns player lust level
void incLust(int amount)
Increases player lust by amount
void decLust(int amount)
Decreases player lust by amount
string getSomethingToPlayWith()
Gets an action that player or another character could perform against player, depending on what bits they have.
examples:
- "brushing up against your average B-cup boobs"
- "rubbing your large member"
Fairly limited set of generated actions, so use sparingly.
boolean hasArms()
Does the player have arms?
boolean hasLegs()
Does the player have legs?
boolean hasUselessHands()
The player has hands, but they're useless (ie, cow hoof hands)
void incOverweight(int amount)
Increases player's overweightedness, outputs appropriate description text. Outputs one line of text, no newlines. May not output anything if change was not dramatic enough.
Intended for use with weight TF, pregnancy TF should use pregnancy functions!
void decOverweight(int amount)
Decreases player's overweightedness, outputs appropriate description text. Outputs one line of text, no newlines. May not output anything if change was not dramatic enough.
Intended for use with weight TF, pregnancy TF should use pregnancy functions!
int getOverweight()
Gets overweightness (0 ~ 100). This is independent of any pregnancy weight (usually when checking player belly size, you should use getCombinedBellySize!)
incBellyPreg
TODO - not yet exposed as preg system need to be exposed to modding
setBellyPreg
TODO - not yet exposed as preg system need to be exposed to modding
int getCombinedBellySize()
A player's belly will be the larger of their overweightness or bellypreg. 0 = perfectly thin, 100=huge.
string getBellyDescription()
A few word description of the player's belly (includes both preg & weight factors)
ex: "20 lb noticeably bulging belly"
int getBellyPreg()
0<->100 size of belly due to pregnancy. 0 = perfectly thin. 100=huge. Also an indication of stage of preg.
(usually when checking player belly size, you should use getCombinedBellySize!)
int getHP()
Returns health points. 0 = dead
int getHPMax()
Returns the highest player HP can reach. Increases on level up.
void heal(int amount)
Heal player by amount. Won't go over HP Max
int getLevel()
Returns player's current level
int getCash()
Returns player's available cash
void addCash(int amount)
Outputs a note that cash was added, and adds cash
boolean removeCash(int amount)
Deducts amount cash if the player has it and returns true, else returns false.
This can be useful for shops, transactions, etc (only deducts if whole amount is there)
string getHeightString()
example: 6' 1"
boolean tfHeightTaller(int amount)
Increase height by number of inches
Returns true if any TF took place
boolean tfHeightShorter(int amount)
Decrease height by number of inches
Returns true if any TF took place
boolean tfHeightTowards(int targetHeightInches)
Shortcut function to move player's height towards a desired height
Returns true if any TF took place
void incMilkProduction(number amount)
Increases milk production, as long as player is not at max
Will do nothing if player has neither breasts nor udder
Will output text to player describing increase (no newline)
void decMilkProduction(number amount)
Decreases milk production
Will do nothing if player has neither breasts nor udder
Will output text to player describing decrease (no newline)
number getMilkProduction()
Amount of milk to produce every tick(0~20). More than 10 is considered overdrive.
string getUdderDescription()
Descriptive text of udder (indicates size)
Ex: "large basketball-sized udder"
number getUdderMilk()
0 = no udder, 1 = no milk <-> 100 = totally full of milk
boolean hasUdder()
Does player have an udder?
void createUdder()
If player does not already have an udder, create one for them along with a small basic amount of milk production. Output relevant text.
void removeUdder()
Removes udder from player along with a note.
void resetMilkSilent()
If lactating, reset ALL milk so player doesn't immediately have to give milk. It will re-fill over time if player has milk production. This is called after losing a fight, etc).
void resetBreastMilkSilent()
If lactating, reset milk so player doesn't immediately have to give milk (breast). It will re-fill over time if player has milk production.
void resetUdderMilkSilent()
If lactating, reset milk so player doesn't immediately have to give milk (udder). It will re-fill over time if player has milk production.
number getBreastMilk()
0 or 1 = no milk <-> 100 = totally full of milk
boolean isAbleToExercise()
Player can exercise once per day (too much is tiring)
boolean attemptExercise(int decreaseOverweightBy)
If player has not yet exercised today, they can attempt an exercise activity.
void resetExercise()
Call after rest to allow for exercising
boolean isAbleToWatchTV()
TVs and similar activities can be useful to help player reduce acceptance. Player can watch TV once per day.
void setIsAbleToWatchTV(boolean isAbletoWatchTV)
TVs and similar activities can be useful to help player reduce acceptance. Player can watch TV once per day.
void setBreastRows(int breastRows)
Immediately change # of breast rows without outputing additional text. 1 is normal for both male & female
boolean tfIncBreastRows()
Add a row of breasts and output appropriate descriptive text (does not include linebreak)
boolean tfDecBreastRows()
Remove a row of breasts and output appropriate descriptive text (does not include linebreak)
boolean getInHeat()
Returns true if player is a species type which can go into heat and they are currently in heat.
boolean getIsAllFours()
Is player moving around on all fours/eights (horizontal walking instead of upright/standing walk)?
Generally this is due to the leg joints of the player changing
void triggerInseminationChance()
Should be called whenever the player receives sperm vaginally. Depending on player's fertility / species, they may get knocked up from this call.
boolean getWristsBound()
Are the players wrists bound? This will limit options such as pick-up, drop, and masturbate.
boolean hasAlternateVoice()
With a non-human voice, players will have difficulty communicating with humans.
This indicates a voice that is so distorted, that it is impossible to understand (not just vocal modifiers)
string getAlternateVocal()
If the player has a non-human voice, what kind of noise do they make when trying to communicate?