Creating an Entity Mod: Difference between revisions
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* [[Debugging Tips|Debugging Hints]] | * [[Debugging Tips|Debugging Hints]] | ||
* [[:Category:LUA Class Reference|LUA Class Reference]] | * [[:Category:LUA Class Reference|LUA Class Reference]] | ||
== Help == | |||
If you get stuck, don't give up! Ask questions on discord. |
Revision as of 06:01, 30 December 2017
Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.
These tutorials will help introduce you to writing LUA-enabled mods.
Recommended prerequisites
- Try making a quick Monster Mod to learn more about text parsing.
- Basic understanding of JSON syntax.
- Some basic knowledge on LUA scripting will be necessary:
- If you're already familiar with other programming languages:
- If you're new to coding:
- TODO - Find good reference and put it here
Tutorials
- Entity Tutorial 0: Tools Setup
- Entity Tutorial 1: Creating a Simple Prop
- Entity Tutorial 2: Simple Script
- Entity Tutorial 3: Random Script
- Entity Tutorial 4 demonstrating a Usable Object & Modifying the Player
- GPS Sample demonstrating the 'this' keyword & location
Reference
- LUA Implementation Limitations & Notes
- Entity Mod JSON Format
- LUA Utility Functions
- Debugging Hints
- LUA Class Reference
Help
If you get stuck, don't give up! Ask questions on discord.