Creating a Clothing Mod: Difference between revisions
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Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters. | Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters. | ||
== Creating simple clothes == | |||
If you only want to make very simple clothes, you can probably just use one of the 'Simple clothing examples' below and modify slightly to your needs. | |||
Simple clothing examples: | Simple clothing examples: | ||
* [[Sample: Holiday Sweater|Holiday Sweater]] | * [[Sample: Holiday Sweater|Holiday Sweater]] | ||
* [[Sample: Slacks|Slacks]] | * [[Sample: Slacks|Slacks]] | ||
== Creating advanced clothes == | |||
However, if you want to create clothing with functionality, like cursed transformative collars, follow these steps: | |||
* First, try [[Creating an Entity Mod|creating an entity mod]] to learn the essentials. | |||
* Then, refer to [[Clothing JSON Mod Format]]. | |||
* See the simple samples above. | |||
* TODO: Advanced sample | |||
* TODO: links to transformation & curse systems once implemented. |
Revision as of 02:38, 30 December 2017
Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters.
Creating simple clothes
If you only want to make very simple clothes, you can probably just use one of the 'Simple clothing examples' below and modify slightly to your needs.
Simple clothing examples:
Creating advanced clothes
However, if you want to create clothing with functionality, like cursed transformative collars, follow these steps:
- First, try creating an entity mod to learn the essentials.
- Then, refer to Clothing JSON Mod Format.
- See the simple samples above.
- TODO: Advanced sample
- TODO: links to transformation & curse systems once implemented.