Entity Tutorial 3: Random Script: Difference between revisions
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The code is extended as follows -- take a read through the comments. | The code is extended as follows -- take a read through the comments. | ||
<syntaxhighlight lang="lua"> | |||
function description() | |||
-- Create a blank string to store the color in | |||
local colorString = ""; | |||
-- Get a random integer in the range of 1-3 | |||
local randomNumber = math.random(1,3); | |||
-- Set color string to a different color based on the random number | |||
if randomNumber == 1 then | |||
colorString = "red" | |||
elseif randomNumber == 2 then | |||
colorString = "green" | |||
elseif randomNumber == 3 then | |||
colorString = "blue" | |||
else | |||
colorString = "unknown" -- As the number should be 1, 2, or 3, should not reach here | |||
end | |||
-- Return a string with (possibly) a different color each time | |||
return "The gem shines brightly, reflecting " .. colorString .. " into your eyes."; | |||
end | |||
-- The below lines are commented out. Uncommenting them can be helpful for | |||
-- testing the program in lua command line. Comment or delete them before | |||
-- compiling the program for in-game usage, though! | |||
--for i=1,10 do | |||
-- io.write(description() .. "\n"); | |||
--end | |||
</syntaxhighlight> | |||
Try running it through command line lua to check for syntax & logic errors. | |||
After luac'ing and base64'ing the program, you'll have some base64 luac code for the new json definition. | |||
== JSON Definition == | == JSON Definition == | ||
The new lua code can be inserted: | |||
<syntaxhighlight lang="json"> | |||
{ | |||
"type": "ENTITY", | |||
"name": | |||
{ | |||
"literalString" : "Shiniest Gem" | |||
}, | |||
"description": | |||
{ | |||
"programString": true | |||
}, | |||
"luac": "G0x1YVEAAQQEBAgAEQAAAEBzaGluaWVzdEdlbS5sdWEAAAAAAAAAAAAAAAICAwAAACQAAAAHAAAAHgCAAAEAAAAEDAAAAGRlc2NyaXB0aW9uAAEAAAAAAAAAAQAAABcAAAAAAAAFGQAAAAEAAABFQAAARoDAAIHAAADBAAEAXICAARfAwAAWQACAAUABABYAAoAXgMEAFkAAgAHAAQAWAAGAFwDBABZAAIABAAIAFgAAgAFAAgCBgAIAwAAAAAHBAgCVAAEBngAAAR4AgAAMAAAABAEAAAAABAUAAABtYXRoAAQHAAAAcmFuZG9tAAMAAAAAAADwPwMAAAAAAAAIQAQEAAAAcmVkAAMAAAAAAAAAQAQGAAAAZ3JlZW4ABAUAAABibHVlAAQIAAAAdW5rbm93bgAEJQAAAFRoZSBnZW0gc2hpbmVzIGJyaWdodGx5LCByZWZsZWN0aW5nIAAEEQAAACBpbnRvIHlvdXIgZXllcy4AAAAAABkAAAAEAAAABwAAAAcAAAAHAAAABwAAAAcAAAAKAAAACgAAAAsAAAALAAAADAAAAAwAAAANAAAADQAAAA4AAAAOAAAADwAAAA8AAAARAAAAFQAAABUAAAAVAAAAFQAAABUAAAAXAAAAAgAAAAwAAABjb2xvclN0cmluZwABAAAAGAAAAA0AAAByYW5kb21OdW1iZXIABgAAABgAAAAAAAAAAwAAABcAAAABAAAAFwAAAAAAAAAAAAAA" | |||
} | |||
</syntaxhighlight> | |||
== Running == | == Running == | ||
Now each time the gem is looked at, a different color is returned (well, up to three colors anyway). | Now each time the gem is looked at, a different color is returned (well, up to three colors anyway). |
Revision as of 05:17, 21 December 2017
Previously we created a gem that would display a description using LUA. Since we're using LUA to power the description, this allows us to do more than just return the same thing every time.
In this tutorial, we'll extend our test gem to reflect a different color of light each time the user looks at it.
LUA Code
The code is extended as follows -- take a read through the comments.
function description()
-- Create a blank string to store the color in
local colorString = "";
-- Get a random integer in the range of 1-3
local randomNumber = math.random(1,3);
-- Set color string to a different color based on the random number
if randomNumber == 1 then
colorString = "red"
elseif randomNumber == 2 then
colorString = "green"
elseif randomNumber == 3 then
colorString = "blue"
else
colorString = "unknown" -- As the number should be 1, 2, or 3, should not reach here
end
-- Return a string with (possibly) a different color each time
return "The gem shines brightly, reflecting " .. colorString .. " into your eyes.";
end
-- The below lines are commented out. Uncommenting them can be helpful for
-- testing the program in lua command line. Comment or delete them before
-- compiling the program for in-game usage, though!
--for i=1,10 do
-- io.write(description() .. "\n");
--end
Try running it through command line lua to check for syntax & logic errors.
After luac'ing and base64'ing the program, you'll have some base64 luac code for the new json definition.
JSON Definition
The new lua code can be inserted:
{
"type": "ENTITY",
"name":
{
"literalString" : "Shiniest Gem"
},
"description":
{
"programString": true
},
"luac": "G0x1YVEAAQQEBAgAEQAAAEBzaGluaWVzdEdlbS5sdWEAAAAAAAAAAAAAAAICAwAAACQAAAAHAAAAHgCAAAEAAAAEDAAAAGRlc2NyaXB0aW9uAAEAAAAAAAAAAQAAABcAAAAAAAAFGQAAAAEAAABFQAAARoDAAIHAAADBAAEAXICAARfAwAAWQACAAUABABYAAoAXgMEAFkAAgAHAAQAWAAGAFwDBABZAAIABAAIAFgAAgAFAAgCBgAIAwAAAAAHBAgCVAAEBngAAAR4AgAAMAAAABAEAAAAABAUAAABtYXRoAAQHAAAAcmFuZG9tAAMAAAAAAADwPwMAAAAAAAAIQAQEAAAAcmVkAAMAAAAAAAAAQAQGAAAAZ3JlZW4ABAUAAABibHVlAAQIAAAAdW5rbm93bgAEJQAAAFRoZSBnZW0gc2hpbmVzIGJyaWdodGx5LCByZWZsZWN0aW5nIAAEEQAAACBpbnRvIHlvdXIgZXllcy4AAAAAABkAAAAEAAAABwAAAAcAAAAHAAAABwAAAAcAAAAKAAAACgAAAAsAAAALAAAADAAAAAwAAAANAAAADQAAAA4AAAAOAAAADwAAAA8AAAARAAAAFQAAABUAAAAVAAAAFQAAABUAAAAXAAAAAgAAAAwAAABjb2xvclN0cmluZwABAAAAGAAAAA0AAAByYW5kb21OdW1iZXIABgAAABgAAAAAAAAAAwAAABcAAAABAAAAFwAAAAAAAAAAAAAA"
}
Running
Now each time the gem is looked at, a different color is returned (well, up to three colors anyway).