Modding:Parse Tester: Difference between revisions
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# The resulting window will show your text evaluated (ex: <code>Hello, human.</code>) | # The resulting window will show your text evaluated (ex: <code>Hello, human.</code>) | ||
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[[File:Accessing Parse Tester.png]] | [[File:Accessing Parse Tester.png]] | ||
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Note that it uses whatever state the player is in at the time you press the parse tester button. Therefore, depending on what you are testing, you may want to start the game first before testing. You can also use the button at the bottom of the parse tester to quickly change the player's form and re-run the text evaluation. | Note that it uses whatever state the player is in at the time you press the parse tester button. Therefore, depending on what you are testing, you may want to start the game first before testing. You can also use the button at the bottom of the parse tester to quickly change the player's form and re-run the text evaluation. |
Latest revision as of 20:31, 9 October 2025
The parse tester is a tool that modders can use to easily test their text variables in-game.
Accessing the tool
- Launch the full version of the game as an active subscriber.
- While in game, press
`
- Choose
Text Editor
at the new bar that display as the bottom. - From the top row of tabs, click
Run-Time / Modding
- Click
PARSE_TESTER_BLANK
and in the box on the right, paste in your text. Ex:Hello, [[SPECIES]].
- Click
Parse Tester...
- The resulting window will show your text evaluated (ex:
Hello, human.
)
Note that it uses whatever state the player is in at the time you press the parse tester button. Therefore, depending on what you are testing, you may want to start the game first before testing. You can also use the button at the bottom of the parse tester to quickly change the player's form and re-run the text evaluation.