Modding:Clothing: Difference between revisions
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|[[Dragon Queen Collar]] | |[[Dragon Queen Collar]] | ||
|Found in the [[Dragon Box]] in the [[ | |Found in the [[Dragon Box]] in the [[Sewers]]. Must be opened by [[Nixie]] | ||
|Gradually transforms the player into the [[Dragon Queen]] | |Gradually transforms the player into the [[Dragon Queen]] | ||
|Yes | |Yes |
Revision as of 20:09, 15 June 2025
Function and Gameplay
The primary usage of clothing is to reduce exposure to others so that the player's transformations cannot be seen. Clothing can be worn on several different parts of the body.
Head
Clothing such as wigs and hats. Conceals the top of the player's head such as animal ears.
Name | Obtained | Information | Cursed? |
---|---|---|---|
Blue Wig |
|
No | |
Hood |
|
No |
Face
Clothing such as masks. Conceals the face of the player, such as an animal nose or mouth.
Torso
Clothing such as shirts and tops. Conceals the player's chest and their arms. Depending on the size of the player's belly, certain items of clothing may become ineffective at hiding their torso. A turkey's wings cannot be hidden by torso clothing. When transforming into a slug, any clothing on the torso is destroyed.
Hands
Clothing such as gloves. Conceals the player's hands, paws or hooves. Gloves cannot conceal the wing tips of a turkey. When transforming into a frog, due to the expansion of webbed hands, any clothing on the hands is destroyed.
Legs
Clothing such as trousers and leggings. Conceals the skin down the player's legs as well as their lower back (e.g. a Horse's foot-long tail) and any genitalia. As with the torso, the size of such body parts (such as a Dragon Queen's 3 feet long tail) may not be able to be concealed. When transforming into a slug or a frog, any clothing on the legs is destroyed.
Feet
Clothing such as shoes. Conceals the player's feet, paws, hooves or talons. When transforming into a frog, due to the expansion of webbed feet, any clothing on the feet is destroyed.
Name | Obtained | Information | Cursed? |
---|---|---|---|
High Heels |
|
No | |
Horseshoe | Purchased from the Jimmy's Office for $100 | Gradually transforms the player into a horse | Yes |
Rugged Boots | Found in the Sewer | No |
Neck
Name | Obtained | Information | Cursed? |
---|---|---|---|
Dragon Queen Collar | Found in the Dragon Box in the Sewers. Must be opened by Nixie | Gradually transforms the player into the Dragon Queen | Yes |
Elephant Necklace | Purchased from Jimmy's Office for $50 | Gradually transforms the player into an elephant | Yes |
Fox Pendant | Worn by the player at the start of the game | Gradually transforms the player into a fox | Yes |
Panda Necklace | Purchased from Jimmy's Office for $50 | Gradually transforms the player into a panda | Yes |
Tiger Pendant | Purchased from Jimmy's Office for $50 | Gradually transforms the player into a tiger | Yes |
Wishbone Pendant | Purchased from Jimmy's Office for $50 | Gradually transforms the player into a turkey | Yes |
Clothing such as pendants and necklaces. These items of clothing do not reduce exposure and instead function as cursed accessories which can transform the player into various species such as a fox or tiger.
Version notes:
- In versions before r25, clothing is treated as just an Entity and has none of the special functions below.
- In versions r25 and after:
- Clothing items have all the normal Entity functions, plus the below Clothing-specific functions.
- Additionally, the .type of clothing objects are 'Clothing' instead of 'Entity'
Public Methods
Note that a Clothing object supports all non-static methods that Entity supports!
boolean isVulnerableToMasculineTheft()
If true, this item can be lost in situations where masculine clothes are lost.
boolean isConcealableClothing()
If true, this item can conceal a TF in the slot it is in (this is most clothing items).
void soakWithCum()
Make this clothing cum-soaked. Currently just a description, but in future may have additional effects (exposure, lust, etc)
string getSlot()
String name of slot this clothing occupies.