Creating a Monster Mod: Difference between revisions

From SkyCorp Global
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
As of r18, you can now mod in your own monsters into The Underworld.  Simply follow these steps:
As of r18, you can now mod in your own monsters into The Underworld.  Simply follow these steps:
# Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text. The final step will allow you to export the monster to [[Monster Code]]
# Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text.
## Optionally, you can use [[Text Variables]] to refer to the player
## The final step will allow you to export the monster to [[Monster Code]]
# Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game
# Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game
# Go north to try fighting your new monster!
# Go north to try fighting your new monster!
# Repeat as needed to tune the monster
# Repeat as needed to tune the monster
# Create a wiki article to share your monster with other players
# Create a wiki article to share your monster with other players

Revision as of 04:03, 9 May 2016

As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:

  1. Use SCLab to set monster parameters & text.
    1. Optionally, you can use Text Variables to refer to the player
    2. The final step will allow you to export the monster to Monster Code
  2. Use the Debug Monster Control Panel to input the Monster Code into the game
  3. Go north to try fighting your new monster!
  4. Repeat as needed to tune the monster
  5. Create a wiki article to share your monster with other players