Clothing: Difference between revisions

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(Created page with "In versions before r25, clothing is treated as just an Entity. In versions 25 and after, Clothing items have additional parameters. == Public Methods == Note that a Cloth...")
 
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In versions before r25, clothing is treated as just an Entity.  In versions 25 and after, Clothing items have additional parameters.   
Version notes:
* In versions before r25, clothing is treated as just an [[Entity]] and has none of the special functions below.   
* In versions r25 and after, Clothing items have additional parameters.   


== Public Methods ==
== Public Methods ==


Note that a Clothing object supports all non-static methods that Entity supports!
Note that a Clothing object supports all non-static methods that [[Entity]] supports!


=== boolean isVulnerableToMasculineTheft() ===
=== boolean isVulnerableToMasculineTheft() ===

Revision as of 00:03, 10 February 2018

Version notes:

  • In versions before r25, clothing is treated as just an Entity and has none of the special functions below.
  • In versions r25 and after, Clothing items have additional parameters.

Public Methods

Note that a Clothing object supports all non-static methods that Entity supports!

boolean isVulnerableToMasculineTheft()

If true, this item can be lost in situations where masculine clothes are lost.

boolean isConcealableClothing()

If true, this item can conceal a TF in the slot it is in (this is most clothing items).

void soakWithCum()

Make this clothing cum-soaked. Currently just a description, but in future may have additional effects (exposure, lust, etc)

string getSlot()

String name of slot this clothing occupies.