Creating an Entity Mod: Difference between revisions

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* [[LUA Utility Functions]]
* [[LUA Utility Functions]]
* [[Debugging Tips|Debugging Hints]]
* [[Debugging Tips|Debugging Hints]]
* [[Mod Support Roadmap]]
* [[:Category:LUA Class Reference|LUA Class Reference]]
* [[:Category:LUA Class Reference|LUA Class Reference]]

Revision as of 05:50, 30 December 2017

Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.

These tutorials will help introduce you to writing LUA-enabled mods.

Recommended prerequisites

  • Try making a quick Monster Mod to learn more about text parsing.
  • Basic understanding of JSON syntax.
  • Some basic knowledge on LUA scripting will be necessary:

Tutorials

Reference