Creating a Monster Mod: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (link) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 6: | Line 6: | ||
# Go north to try fighting your new monster! | # Go north to try fighting your new monster! | ||
# Repeat as needed to tune the monster | # Repeat as needed to tune the monster | ||
# | # Upload your mod to the database to share your monster (visit the [https://skycorp.global/skyscript/mods/ main modding page], scroll to bottom, and click "Upload new mod to mod portal") | ||
## When sharing mods, please keep in mind the [[SkyCorp Global:Community Content Policy|community content policy]] -- in particular, that any characters depicted must be age 18 or older. |
Latest revision as of 23:45, 7 June 2023
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:
- Use SCLab to set monster parameters & text.
- Optionally, you can use Text Variables to refer to the player
- The final step will allow you to export the monster to Monster Code
- Use the Debug Monster Control Panel to input the Monster Code into the game
- Go north to try fighting your new monster!
- Repeat as needed to tune the monster
- Upload your mod to the database to share your monster (visit the main modding page, scroll to bottom, and click "Upload new mod to mod portal")
- When sharing mods, please keep in mind the community content policy -- in particular, that any characters depicted must be age 18 or older.