Creating a Monster Mod: Difference between revisions
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As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps: | ||
# Use [https://skycorp.global/skyscript/sclab.php SCLab] to set monster parameters & text. | |||
## Optionally, you can use [[Text Variables]] to refer to the player | |||
## The final step will allow you to export the monster to [[Monster Code]] | |||
# Use the [[Debug Monster Control Panel]] to input the [[Monster Code]] into the game | |||
# Go north to try fighting your new monster! | |||
# Repeat as needed to tune the monster | |||
# Upload your mod to the database to share your monster (visit the [https://skycorp.global/skyscript/mods/ main modding page], scroll to bottom, and click "Upload new mod to mod portal") | |||
## When sharing mods, please keep in mind the [[SkyCorp Global:Community Content Policy|community content policy]] -- in particular, that any characters depicted must be age 18 or older. |
Latest revision as of 23:45, 7 June 2023
As of r18, you can now mod in your own monsters into The Underworld. Simply follow these steps:
- Use SCLab to set monster parameters & text.
- Optionally, you can use Text Variables to refer to the player
- The final step will allow you to export the monster to Monster Code
- Use the Debug Monster Control Panel to input the Monster Code into the game
- Go north to try fighting your new monster!
- Repeat as needed to tune the monster
- Upload your mod to the database to share your monster (visit the main modding page, scroll to bottom, and click "Upload new mod to mod portal")
- When sharing mods, please keep in mind the community content policy -- in particular, that any characters depicted must be age 18 or older.