Creating a Clothing Mod: Difference between revisions
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* Then, refer to [[Clothing JSON Mod Format]]. | * Then, refer to [[Clothing JSON Mod Format]]. | ||
* See the simple samples above. | * See the simple samples above. | ||
* | * See [[Weight Pendant]] for an example of an item with code (ie, cursed transformative item). | ||
* TODO: links to transformation | * TODO: links to species transformation systems / sample once implemented. |
Latest revision as of 04:12, 30 December 2017
Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters.
Creating simple clothes
If you only want to make very simple clothes, you can probably just use one of the 'Simple clothing examples' below and modify slightly to your needs.
Simple clothing examples:
Creating advanced clothes
However, if you want to create clothing with functionality, like cursed transformative collars, follow these steps:
- First, try creating an entity mod to learn the essentials.
- Then, refer to Clothing JSON Mod Format.
- See the simple samples above.
- See Weight Pendant for an example of an item with code (ie, cursed transformative item).
- TODO: links to species transformation systems / sample once implemented.