Creating a Transformation Mod: Difference between revisions

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(Created page with "''Species'' in The Underworld are something that the player can transform into. The describe the form, how hideable that form is, and how the player will transform into the f...")
 
(link to example mods for species tf)
 
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''Species'' in The Underworld are something that the player can transform into.  The describe the form, how hideable that form is, and how the player will transform into the form.
''Species'' in The Underworld are something that the player can transform into.  They describe the form, how hideable that form is, and how the player will transform into the form.


'''NOTE - Species Modding is planned to be introduced for build r24.'''
Transformation Modding was introduced for build r24.


== Reference ==
== Recommended Steps ==
* [[Species Mod JSON Format]]
* First, try [[Creating an Entity Mod|creating an entity mod]] to learn the essentials.
* Then, refer to [[Species Mod JSON Format]].
* Finally, check out the [https://skycorp.global/skyscript/mods/v/3/giraffe-species Giraffe TF Mod] for a biped TF example.
**(For a busty quadruped example, see [https://skycorp.global/skyscript/mods/v/23/wolf-species Wolf TF Mod])

Latest revision as of 03:10, 3 August 2023

Species in The Underworld are something that the player can transform into. They describe the form, how hideable that form is, and how the player will transform into the form.

Transformation Modding was introduced for build r24.

Recommended Steps