Modding:Creating an Entity Mod: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| Line 26: | Line 26: | ||
* [[LUA Utility Functions]]  | * [[LUA Utility Functions]]  | ||
* [[Debugging Tips|Debugging Hints]]  | * [[Debugging Tips|Debugging Hints]]  | ||
* [[Mod Support Roadmap]]  | |||
* [[:Category:LUA Class Reference|LUA Class Reference]]  | * [[:Category:LUA Class Reference|LUA Class Reference]]  | ||
Revision as of 05:50, 30 December 2017
Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.
These tutorials will help introduce you to writing LUA-enabled mods.
Recommended prerequisites
- Try making a quick Monster Mod to learn more about text parsing.
 - Basic understanding of JSON syntax.
 - Some basic knowledge on LUA scripting will be necessary:
- If you're already familiar with other programming languages:
 - If you're new to coding:
- TODO - Find good reference and put it here
 
 
 
Tutorials
- Entity Tutorial 0: Tools Setup
 - Entity Tutorial 1: Creating a Simple Prop
 - Entity Tutorial 2: Simple Script
 - Entity Tutorial 3: Random Script
 - Entity Tutorial 4 demonstrating a Usable Object & Modifying the Player
 - GPS Sample demonstrating the 'this' keyword & location