Creating a Clothing Mod: Difference between revisions

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Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters.
Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters.


First, try [[Creating an Entity Mod|creating an entity mod]] to learn the essentials.
== Creating simple clothes ==
If you only want to make very simple clothes, you can probably just use one of the 'Simple clothing examples' below and modify slightly to your needs.


Then, refer to [[Clothing JSON Mod Format]].
Simple clothing examples:
* [[Sample: Holiday Sweater|Holiday Sweater]]
* [[Sample: Slacks|Slacks]]
 
== Creating advanced clothes ==
However, if you want to create clothing with functionality, like cursed transformative collars, follow these steps:
* First, try [[Creating an Entity Mod|creating an entity mod]] to learn the essentials.
* Then, refer to [[Clothing JSON Mod Format]].
* See the simple samples above.
* See [[Weight Pendant]] for an example of an item with code (ie, cursed transformative item).
* TODO: links to species transformation systems / sample once implemented.

Latest revision as of 04:12, 30 December 2017

Creating a clothing mod is essentially the same as creating an entity, as clothing is a special type of entity with a few more parameters.

Creating simple clothes

If you only want to make very simple clothes, you can probably just use one of the 'Simple clothing examples' below and modify slightly to your needs.

Simple clothing examples:

Creating advanced clothes

However, if you want to create clothing with functionality, like cursed transformative collars, follow these steps: