Creating an Entity Mod: Difference between revisions

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* [[Entity Mod JSON Format]]
* [[Entity Mod JSON Format]]
* [[LUA Utility Functions]]
* [[LUA Utility Functions]]
* [[Debugging Tips|Debugging Hints]]
* [[:Category:LUA Class Reference|LUA Class Reference]]
* [[:Category:LUA Class Reference|LUA Class Reference]]

Revision as of 01:04, 30 December 2017

Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.

These tutorials will help introduce you to writing LUA-enabled mods.

Recommended prerequisites

  • Try making a quick Monster Mod to learn more about text parsing.
  • Basic understanding of JSON syntax.
  • Some basic knowledge on LUA scripting will be necessary:

Tutorials

Reference