Modding:Getting Started Modding: Difference between revisions
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* Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations! | * Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations! | ||
* Maps can be very simple or very complex depending on what kind of map you want to make. | * Maps can be very simple or very complex depending on what kind of map you want to make. | ||
Ask questions in the | Ask questions in the forums modding section! | ||
== How To's == | == How To's == | ||
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* [[Creating a Transformation Mod|Transformations]] | * [[Creating a Transformation Mod|Transformations]] | ||
* [[Creating a Map Mod|Maps]] | * [[Creating a Map Mod|Maps]] | ||
* [[Modding:Bundles|Bundles]] | |||
Latest revision as of 21:22, 5 February 2026
Want to make a mod for The Underworld? Great!
Tips on Learning
The best way to learn is to start gradually, making more complex mods as you go:
- It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided).
- Afterwards, clothes and entities (items) introduce custom LUA scripting.
- Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations!
- Maps can be very simple or very complex depending on what kind of map you want to make.
Ask questions in the forums modding section!
How To's
How to make...