Difference between revisions of "Species Mod JSON Format"

From SkyCorp Global
(Created page with "Species JSON supports a variety of parameters to create custom transformations. A "type" of "SPECIES" should be used when creating an entity mod. An "id" field should also b...")
 
m
Line 1: Line 1:
 
Species JSON supports a variety of parameters to create custom transformations.
 
Species JSON supports a variety of parameters to create custom transformations.
 +
 +
'''NOTE - Species Modding is planned to be introduced for build r24.'''
  
 
A "type" of "SPECIES" should be used when creating an entity mod.
 
A "type" of "SPECIES" should be used when creating an entity mod.

Revision as of 05:35, 22 January 2018

Species JSON supports a variety of parameters to create custom transformations.

NOTE - Species Modding is planned to be introduced for build r24.

A "type" of "SPECIES" should be used when creating an entity mod.

An "id" field should also be specified with the name of the transformation. Please see the id naming guidelines elsewhere on this wiki (TODO: Find link and put it here).

A field of "transformedBodyPartDescriptions" can contain definitions for each body part, OR a lua function can be defined for 'getBodyPartDescription'. Usually transformedBodyPartDescriptions is used, unless you need to handle a multi-phased transformation for a particular body part (for instance, growing a small tail, then the tail becoming bigger).

Return Type Parameter
string getBodyPartDescription(string bodyPartName, int severity)

todo

string todo

todo