Difference between revisions of "Getting Started Modding"

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Want to make a mod for The Underworld?  Great!
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== Tips on Learning ==
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The best way to learn is to start gradually, making more complex mods as you go:
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* It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided).
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* Afterwards, clothes and entities (items) introduce custom LUA scripting.
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* Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it.  However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations!
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* Maps can be very simple or very complex depending on what kind of map you want to make.
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Ask questions in the Discord #modding chat!
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== How To's ==
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How to make...
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* Monsters
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** [[Creating a Monster Mod|Basic]] (includes simple editor, no code required!)
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** [[Creating a MonsterAdvanced Mod|Advanced]] (LUA code supported)
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* [[Creating an Entity Mod|Entities]]
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* [[Creating a Clothing Mod|Clothes]]
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* [[Creating a Transformation Mod|Transformations]]
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* [[Creating a Map Mod|Maps]]

Latest revision as of 23:14, 28 December 2018

Want to make a mod for The Underworld? Great!

Tips on Learning

The best way to learn is to start gradually, making more complex mods as you go:

  • It is best to start with making a Monster mod, as it is the simplest type of thing to make (an editor is provided).
  • Afterwards, clothes and entities (items) introduce custom LUA scripting.
  • Transformations (Species) are the most complex mod to create, but even people new to LUA scripting have managed it. However, it is much easier to start by learning to create a simple entity (item) first, then jump into transformations!
  • Maps can be very simple or very complex depending on what kind of map you want to make.

Ask questions in the Discord #modding chat!

How To's

How to make...