Difference between revisions of "Creating an Entity Mod"

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(Reference)
(Tutorials)
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* [[Entity Tutorial 1: Creating a Simple Prop]]
 
* [[Entity Tutorial 1: Creating a Simple Prop]]
 
* [[Entity Tutorial 2: Simple Script]]
 
* [[Entity Tutorial 2: Simple Script]]
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** ([[Entity Tutorial Appendix A: Setup, Compile, and Run Video Demonstration|Video demonstration]] of setup & compile steps on Windows)
 
* [[Entity Tutorial 3: Random Script]]
 
* [[Entity Tutorial 3: Random Script]]
 
* [[Entity Tutorial 4: Usable Object|Entity Tutorial 4]] demonstrating a Usable Object & Modifying the Player
 
* [[Entity Tutorial 4: Usable Object|Entity Tutorial 4]] demonstrating a Usable Object & Modifying the Player
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* [[Debugging Tips|Debugging Hints]]
 
* [[Debugging Tips|Debugging Hints]]
 
* [[:Category:LUA Class Reference|LUA Class Reference]]
 
* [[:Category:LUA Class Reference|LUA Class Reference]]
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== Help ==
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If you get stuck, don't give up!  Ask questions on discord.

Revision as of 02:05, 4 February 2018

Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.

These tutorials will help introduce you to writing LUA-enabled mods.

Recommended prerequisites

  • Try making a quick Monster Mod to learn more about text parsing.
  • Basic understanding of JSON syntax.
  • Some basic knowledge on LUA scripting will be necessary:

Tutorials

Reference

Help

If you get stuck, don't give up! Ask questions on discord.