Difference between revisions of "Creating an Entity Mod"

From SkyCorp Global
(Reference)
(Tutorials)
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* [[Entity Tutorial 2: Simple Script]]
 
* [[Entity Tutorial 2: Simple Script]]
 
* [[Entity Tutorial 3: Random Script]]
 
* [[Entity Tutorial 3: Random Script]]
* [[Entity Tutorial 4: Usable Object]]
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* [[Entity Tutorial 4: Usable Object|Entity Tutorial 4]] demonstrating a Usable Object & Modifying the Player
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* [[Sample: GPS|GPS Sample]] demonstrating the 'this' keyword & location
  
 
== Reference ==
 
== Reference ==

Revision as of 01:26, 30 December 2017

Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.

These tutorials will help introduce you to writing LUA-enabled mods.

Recommended prerequisites

  • Try making a quick Monster Mod to learn more about text parsing.
  • Basic understanding of JSON syntax.
  • Some basic knowledge on LUA scripting will be necessary:

Tutorials

Reference