Difference between revisions of "Creating an Entity Mod"

From SkyCorp Global
(Created page with "Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.")
 
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Entities in The Underworld are generic objects.  They can have custom LUA code, allowing you to make them do interesting things.
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''Entities'' in The Underworld are generic objects.  They can have custom LUA code, allowing you to make them do interesting things.
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These tutorials will help introduce you to writing LUA-enabled mods.
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== Recommended prerequisites ==
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* Try making a quick [[Creating a Monster Mod|Monster Mod]] to learn more about text parsing.
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* Some basic knowledge on LUA scripting will be necessary:
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** If you're already familiar with other programming languages:
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*** [http://tylerneylon.com/a/learn-lua/ 15 minute LUA primer]
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*** [https://www.lua.org/pil/1.html LUA Online Book]
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** If you're new to coding:
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*** TODO - Find good reference and put it here
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== Tutorials ==
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* Entity Tutorial 0: Tools Setup
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* Entity Tutorial 1: Creating a Simple Prop
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* Entity Tutorial 2: Simple Script
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* Entity Tutorial 3: Random Script
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* Entity Tutorial 3: Usable Object
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== Reference ==
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TODO

Revision as of 02:38, 21 December 2017

Entities in The Underworld are generic objects. They can have custom LUA code, allowing you to make them do interesting things.

These tutorials will help introduce you to writing LUA-enabled mods.

Recommended prerequisites

  • Try making a quick Monster Mod to learn more about text parsing.
  • Some basic knowledge on LUA scripting will be necessary:

Tutorials

  • Entity Tutorial 0: Tools Setup
  • Entity Tutorial 1: Creating a Simple Prop
  • Entity Tutorial 2: Simple Script
  • Entity Tutorial 3: Random Script
  • Entity Tutorial 3: Usable Object

Reference

TODO