|Note - these clothes are a modification for The Underworld. Visit the new Mods Portal for more mods, mods on the wiki are no longer maintained. You can put it in-game by visiting the Debug Mod Control Panel in the debug rooms and browse to this mod or copy/paste the JSON below into the program window.|
This pendant will increase the player's weight as they wear it. It is a cursed pendant, and must be purified in order to be removed (for example, by Arya at the Haven Temple.
Entity JSON Code
LUA Source Code
-- Called when player wants to pick up/wear pendant. function playerAttemptPickupCheck() io.write("You pick up and wear the " .. this.getName() .. ". "); if this.getCursed() then io.write("The chain seems to tighten around your neck by itself.\n\n"); end -- Always okay to pick up / wear this item. return true; end -- Called when player wants to drop pendant. function playerAttemptDropCheck() if this.getCursed() then -- Disallow player from droping cursed item MainScreen.addGameText(GameText.parseText("You try to take off the " .. "pendant with your [[HANDS DESCRIPTION]], but it won't budge... " .. "it's cursed!\n\n")); -- MainScreen.addGameText is used here instead of io.write. This is -- because of a LUFA bug, GameText.parseText appears to be returning -- multiple erroneous extra strings from GameText.parseText, even though -- AS3 is not doing so. Thus MainScreen.addGameText is used (probably -- a good idea to use in general unless you specifically want to output -- an array). return false; else -- Not cursed, allow drop MainScreen.addGameText(GameText.parseText("You take off the pendant " .. "with your [[HANDS DESCRIPTION]] and drop it to the ground.\n\n")); return true; end end -- Called every game tick while player is carrying / wearing pendant. function inInventoryTick() -- Random 50% chance of the pendant transforming player. if math.random(1,2) == 2 then -- Player will be TF'ed. io.write("You feel the pendant grow warm on your neck. "); -- Make player 5% fatter. Player.getInstance().incOverweight(5); end end -- As this is not contained in a function, it will be executed immediately -- during mod load. this.makeCursed();